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Terraria FEBRUARY 2025 UPDATE:

Hello Terrarians! 🌳

This month’s update contains a card sleeve art reveal, an update on the game’s organisation, lots of samples from the manufacturer, NPC art and the latest development news from Paper Fort HQ. Grab your pickaxes and let’s dig in! 😊

👀 Card Sleeve Art

If you backed at the Hellstone pledge level, your game will include full-art card sleeves for the game’s action cards. Our original plan for these was to use the pre-existing King Slime boss art, but after seeing the Terrarian vs. Wall of Flesh playmat art that George created, we knew that instead, we had to have another bespoke battle scene on the sleeves!


"…You feel an evil presence watching you..." The EoC vs Terrarian card sleeves art from sketch (left) to final art piece (right). The final sleeves will not feature the Terraria watermark.
"…You feel an evil presence watching you..." The EoC vs Terrarian card sleeves art from sketch (left) to final art piece (right). The final sleeves will not feature the Terraria watermark.

With Re-Logic, we decided to feature Eye of Cthulhu on the card sleeve; another iconic Terraria Boss. To contrast with the playmat art’s Underworld setting, we chose the Snow biome as the location, with a moonlit palette adding to the eerie atmosphere. As you can see from the sketch above, the Terrarian was originally going to be decked out in iron armor, instead they were upgraded to sturdier silver armor and armed with the Ice Blade, as well as a silver bow slung across their back. We are so thrilled with how the piece came out; it’s currently with the manufacturer being used to make sample card sleeves. We’ll show them to you as soon as they arrive at Paper Fort HQ!


📤 Gametrayz Schematics

After lots of back and forth we are now happy with the game’s organiser; you can see a basic schematic of how the storage will fit together below.



The Card and Biome Tile boxes will be double-walled, full-art cardstock boxes with lids and all of the trays will be plastic with transparent lids. 

It takes quite a while for the manufacturer to create the tools for making these inserts, so while they get to grips with that we’ve ordered one final 3D printed version of everything. We want to be extra sure that everything fits the way it should, and there’s only so much you can check on a computer screen!

A quick clarification based on a backer query from last month; everyone will receive this organiser in their game box; it’s not Hellstone exclusive.


🧊 Transparent Card Samples

Last week, samples of the game’s transparent cards (used for armour, vanity and minions) arrived at the office. We're really happy with the print quality and the clarity of the cards when stacked. Here’s Chris testing a couple of the cards upon arrival; very satisfying!




🐝Bee Armor Art

Speaking of armor cards, George recently finished up the final piece of armor art; Bee Armor! The design was initially simpler, but next to the other armor sets it felt a little underwhelming. With this in mind, it has been beefed up; we love the latest version.



✨ Latest Boss Miniatures

As you’ve no doubt noticed over the past few updates, we have been reviewing and feeding back on Boss miniatures for what feels like ages! They are so unique to the game, and so iconic to Terraria, that we needed to make sure that the modular key systems were perfect, and that the colours were just right. We received our latest batch of samples this week, and we’re happy to report that the keys are correct, the fit is good and the colours look great! These are still 3D printed and airbrush painted samples (hence why the inside parts on some are white); we didn’t want to move on to creating molds for the plastic versions before we were 100% happy with them.




📸 Bee Ally 

Last month, we showed you the new Bee Ally token. It would have been better shown in context rather than just on Chris’ hand, so here it is flying through the Underground Hive!





🎲 Inventory Dice Samples

In our last update, we mentioned that the inventory dice samples were on their way. The marbled acrylic looks fantastic in blue, red, pearlescent white and yellow, but the gold infill on the blue and red dice was very difficult to read. In light of this, we’ve switched over to a white infill on those dice instead and it is much clearer.  



🎨 NPC (Non-Playable Character) Art

George has also been hard at work finishing the NPC icons. These now only appear on the NPC tiles and NPC board (see below), so we’ve pivoted from full-body art to bust/ profile picture style pieces and they work really well!



WIP NPC tile board with new NPC art. The Goblin Tinkerer has an ‘unbound’ version of their art that appears once they have spawned; a nod to freeing the Bound Goblin in the digital game.
WIP NPC tile board with new NPC art. The Goblin Tinkerer has an ‘unbound’ version of their art that appears once they have spawned; a nod to freeing the Bound Goblin in the digital game.

📰 Development News

  • The major rulebook overhaul continues; we’ll publish it for backers to read as soon as it’s ready.

  • ‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.

  • Simplification of chopping and digging rules; now quicker, easier and less fiddly!

  • Removal of time tokens from the game; passage of time is now baked into the threat tracker which means less things to check per turn.

  • Significant upgrades across all cards; culling of any ‘lacklustre’ cards, and replacement with more interesting and diverse cards to improve the overall deckbuilding aspect of the game experience.

  • Objective chain updates, including testing of variable objectives allowing for more variety between games.

  • Various graphic design improvements, including a player board upgrade to include designated consumable and discard pile areas.

    👋 We’ll Be Back in March!

    We’ll have more next month; thank you so much for your support, comments and enthusiasm! If you have any questions, just drop us an email at hello@paperfortgames.com.

 
 
 

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