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Terraria may update + ukge recap!

We had a fantastic time at this years UKGE. Thankyou to all of you who came by and checked out Terraria, brought a Cosmo Tee, pre-ordered Fathom or had a demo! We are so appreciative of the support. See below some photos from the convention and a few other stories...But for now here's the May Recap for Terraria!



Hello Terrarians! 🌳

Firstly, we want to wish a very happy birthday to Terraria! The 16th of May marked fourteen years since the game was released on Steam - congratulations to the Re-Logic team for this amazing milestone! 🎉


👀 Latest Pre-Production Components

In anticipation of UKGE, we’ve been working with the Gameland manufacturing team to produce as many close-to-final components as we can for demos at the convention. This has involved lots of preparation of print files, reviewing of proofs and discussions with the factory, but we were very keen to have up-to-date copies to show at the event.

Last year (and until very recently), we were using a handmade version of the game for demos and development, featuring laser-cut tokens, generic dice and 3D-printed miniatures; this year we’re delighted to be showing off the game’s production-quality components (though Chris is a little sad at not being let loose on the laser as much this year…)

You’ll be able to see the game’s organiser trays, die-cut punchboard pieces, moulded plastic miniatures, printed transparent cards, wooden character pack, spiralbound Bestiary/ Crafting Menu, full-art card sleeves and much more. We have received many of these components in advance, and Gameland are going to be bringing a few of the remaining components direct to the show. Below is a selection of the new bits and pieces; it’s wonderful to finally see the tokens and tiles as punchboards!

Gameland also sent us this video of the spiralbound Bestiary/ Crafting Menu sample, complete with the foiling on the covers!

🎬 Gameplay Videos


Getting our hands on these latest production-quality components will also give us the chance to do something we’ve be wanting to do for a long while - make new gameplay videos! With the game’s rules in flux due to playtesting and our development copy of the game getting a bit ropey from all the handling/ stickering/ scribbling we’ve subjected it to, we haven’t been in a position to make a video that shows off the game in the way it deserves – until now! Once we’ve recovered from UK Games Expo, we’ll be organising a filming session; let us know in the comments if you’d prefer a full playthrough, bitesize overviews of different aspects of the game, or something else!


🎨 Biome Tile Art Update

If you’ve been reading the Development News section of our recent updates, you might remember that we made the decision to remove half-blocks from the game. They were causing some confusion with movement, digging and line of sight rules, so they’ve been taken out. The game’s biome tile squares are now either full or empty. This required an update of the biome tile art by George, but we’re really happy with the result; it has allowed simplification of the rules while maintaining organic aesthetic of the tiles:

UKGE Here's a few snaps for the weekend! We had such a lovely time and by the looks of it, so did all of you. Keep an eye on our socials, if you brought a Cosmo T-shirt then boy oh boy do we have a competition for you 👀


 
 
 

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